
Art Direction, Artistic Design and Lighting
Code: 105011Credits: 6
| Degree programme | Type | Course |
|---|---|---|
| Audiovisual Communication | OP | 3 |
Contact lecturer
- Name :
- Guillem Marca Frances
- Email :
- guillem.marca@uab.cat
Group languages
You can consult this information at the end of the document.
Prerequisites
The course has no prerequisites and is designed so that students can engage with the content without any prior experience in the subject.
Objectives
La asignatura tiene por objetivo proporcionar al alumnado una aproximación sistemática y profunda al ámbito de la dirección de arte, desde una perspectiva que reconoce tanto su complejidad conceptual como la diversidad de sus aplicaciones prácticas. Se abordará la naturaleza poliédrica de esta disciplina, con especial atención a sus manifestaciones en campos como el cine, el teatro, la publicidad y los videojuegos, y se promoverá una mirada crítica y abierta que facilite la exploración de los múltiples itinerarios profesionales que ofrece el sector.
El programa profundizará en la figura de la persona responsable de la dirección de arte y en su proceso creativo, desde la conceptualización visual hasta su concreción material, con especial énfasis en la coherencia estética y narrativa del proyecto. Se potenciará la capacidad de traducir propuestas conceptuales en lenguaje visual mediante la gestión integrada de recursos expresivos como la iluminación, la caracterización de los personajes, el diseño gráfico, la escenografía, el atrezzo y otros elementos constitutivos del discurso visual.
Learning outcomes
- CM14 (To come up with ideas for audiovisual messages for different audiences and platforms, emphasizing the different gender relations and sexual and gender identity.) To come up with ideas for audiovisual messages for different audiences and platforms, emphasizing the different gender relations and sexual and gender identity.
- CM15 (To organise the production of audiovisual messages for different audiences and platforms.) To organise the production of audiovisual messages for different audiences and platforms.
- KM19 (Apply audiovisual communication theories to industrial audiovisual productions.) Apply audiovisual communication theories to industrial audiovisual productions.
- SM19 (To construct static and dynamic compositions in accordance with the key principles of design and art direction.) To construct static and dynamic compositions in accordance with the key principles of design and art direction.
Contents
Art Direction. Definitions and Disciplines
Art direction is a fundamental discipline within creative and audiovisual production processes. It is defined as the set of conceptual and formal decisions that give visual identity to an audiovisual, scenic or interactive work. The person responsible for art direction is tasked with defining the visual, aesthetic and symbolic universe of a project, in close coordination with the creative and technical departments involved.
Their role extends across a range of disciplinary fields:
- Advertising: construction of impactful visual messages that are coherent with brand identity and communication strategy.
- Theatre: configuration of the scenic space, costume, lighting and atmosphere based on the dramaturgical needs of the text.
- Film: design of the overall aesthetic of the cinematic work, integrating set design, costume and visual elements in service of the narrative.
- Television: creation of visual universes for programmes, series or news spaces, adapted to the specificities of format and duration.
- Video games: construction of immersive, visually and expressively coherent worlds, in collaboration with the design, programming and 3D art team.
- Live concerts and musical productions: design of the visual universe of live music events, including set design, stage lighting, costumes for the artistic cast, staging elements and the integration of projections or audiovisual content, ensuring aesthetic coherence between the artistic proposal and the visual identity of the show.
Visual Conceptualisation. Ideation. Emotion
Visual conceptualisation is the process by which an idea or script is transformed into a concrete and communicable artistic proposal. This process is articulated around two complementary dimensions:
- Ideation: generation of visual proposals based on the script, briefing or narrative concept.
- Emotion: translation of sensations and atmospheres into formal decisions —colour, composition, light and materials— that establish an emotional connection with the audience.
To drive this process, the art department makes use of specific visual tools:
- Moodboard: a collage of visual references that defines the tone, colour palette and general aesthetic of the project.
- Sketch: a rapid graphic representation used to explore and communicate visual proposals at an early stage.
- Storyboard: a sequence of images or panels representing the key scenes of the project, with indications of framing, action and set design.
The Art Department in Pre-production: Conception, Design, Development and Implementation
The art department intervenes in the initial phases of pre-production, working closely with the direction, production and script departments. Its functions are organised into four stages:
- Visual conception: definition of the aesthetic universe that will underpin the project.
- Design: development of the constitutive visual elements, including sets, costumes and atmosphere.
- Development: progressive materialisation of the proposal through models, light and colour tests, and detailed sketches.
- Implementation: coordination of the construction and execution of visual elements during the shoot or staging.
Lighting as an Expressive and Narrative Tool
Lighting is one of the constitutive elements of the image and atmosphere in any audiovisual, scenic or interactive project. Beyond its technical function, light operates as a narrative and emotional resource: it contributes to defining atmosphere, temporality, space and the psychological state of characters.
The core knowledge areas covered include:
- Characteristics of light: intensity, colour, direction, hardness and diffusion.
- Types of light: natural, artificial, spot, ambient, fill, backlight, among others.
- The classic three-point lighting scheme: key light, fill light and backlight (back).
- Colour temperature and visual coherence: expressive use of warm and cool light to convey emotions or mark temporal and spatial differences.
- Integration with art direction: light must be in harmony with sets, colour palette, costume and set design to ensure a cohesive image.
Areas of Practice
The areas in which the art department has direct influence are the following:
- Atmosphere and ambience: creation of a coherent and meaningful environment in relation to the emotional and narrative context.
- Lighting: collaboration with the photography or technical department to define light as an expressive resource.
- Sets and scenography: design and construction of the physical or digital spaces where the action takes place.
- Props and set dressing: selection of functional and symbolic elements that reinforce the visual narrative.
- Costume: definition of the characters' image in accordance with their historical, psychological or symbolic context.
- Hair and make-up: physical characterisation of characters according to aesthetic and narrative criteria.
- Graphics and titles: treatment of graphic or typographic elements that may be integrated into the art direction, such as motion graphics or title sequences.
Art Direction: Project Coordination
Art direction combines creative vision with the capacity to manage and lead multidisciplinary teams. Its responsibilities encompass:
- Team coordination: supervision of the design, lighting, construction, costume and other specialist areas within the department.
- Supplier relations: selection and management of external materials, services and technical resources.
- Budget management: planning and optimisation of the financial resources allocated to the art department.
- Scheduling: establishment of deadlines and monitoring of the production plan, with the aim of ensuring that all phases are carried out within the projected timeframes and to the required quality standards.
Learning activities and methodology
| Title | Hours | ECTS | Learning outcomes |
|---|---|---|---|
| Theoretical sessions | 20 | 0.8 | CM14, CM15, KM19, SM19 |
| Implementation practices | 40 | 1.6 | CM14, CM15, KM19, SM19 |
| Tutorials | 20 | 0.8 | CM14, CM15, KM19, SM19 |
| Reading, analysis and synthesis of texts, preparation and completion of assignments | 60 | 2.4 | CM14, CM15, KM19, SM19 |
| Evaluation | 10 | 0.4 | CM14, CM15, KM19, SM19 |
The course is structured around four methodologies: theoretical and practical implementation sessions —in the classroom or in the laboratories—, tutorial sessions and independent study, during which students are expected to develop their assignments, complete the assigned readings and prepare for classroom practicals.
The course content incorporates a cross-cutting gender perspective and makes systematic use of inclusive language.
The detailed timetable with the content of each session will be presented on the first day of the course and will be available on the Virtual Campus, where students can access teaching materials and all the information needed to follow the course adequately. In the event of a change in teaching modality due to force majeure, in accordance with the instructions of the competent authorities, the teaching staff will communicate the corresponding modifications to the course schedule and teaching methodologies.
Assessment
Continuous assessment activities
| Title | Weight | Hours | ECTS | Learning outcomes |
|---|---|---|---|---|
| Evaluation tests | 20% | 0 | 0 | KM19 |
| Implementation practices | 40% | 0 | 0 | CM14, CM15, KM19, SM19 |
| Project | 40% | 0 | 0 | CM14, CM15, KM19, SM19 |
Assessment will be carried out through three systems:
- Open-ended assessment tasks (development exam or theoretical essay) (20%): 2 tasks, one in-class activity and one written assignment (10% + 10%). Resit available through repetition of the task.
- Two short practicals (40%): 2 practicals (15% each). 1 lighting practical (10%). Resit available through resubmission.
- Project work (40%): 2 projects (20% + 20%).
Non-Assessable. Following point 9 of Article 266 of the UAB Academic Regulations, if it is determined that the student has not provided sufficient evidence to be evaluated, the subject will be classified as non-assessable.
Plagiarism: If the student commits any irregularity that could significantly alter the grade of an assessment activity, that activity will receive a score of 0, regardless of any disciplinary procedures that may be initiated. If multiple irregularities are detected in the assessments of the same subject, the final grade for that subject will be 0.
AI: In this subject, the use of Artificial Intelligence (AI) technologies is permitted as an integral part of the development process, provided that the final result reflects a significant student contribution in terms of analysis and personal reflection. Students must clearly identify which parts were generated using AI tools, specify the tools used, and include a critical reflection on how these influenced the process and the final outcome of the activity. Lack of transparency in the use of AI will be considered academic dishonesty and may lead to a penalty in the grade for the activity, or more serious sanctions in severe cases.
Bibliography
Albers, Josef. (1963). Interaction of color. Yale University Press.
Bowie, José Antonio Pérez. (2004). La adaptación cinematográfica a la luz de algunas aportaciones teóricas recientes. Signa, 13(13), 277–300.
Cascajosa Virino, Concepción. (2016). La cultura de las series. Laertes.
Castelló Sirvent, Fernando, i Roger Monzó, Vanessa. (2019). Dirección de arte y producción publicitaria: analizar, conectar, experimentar y crear. Vivat Academia, 22(147), 65–85.
De Felipe, Fernando, i Gómez Benet, Ivana. (2011). Ficciones colaterales: Las huellas del 11-S en las series de televisión. UOC.
Eiseman, Leatrice. (2000). Colors for your every mood. Capital Books.
Eiseman, Leatrice. (2017). The complete color harmony. Rockport Publishers.
Gaines, Jane M., i Herzog, Charlotte. (Eds.). (1990). Fabrications: Costume and the female body. Routledge.
Guarinos, Virginia. (Ed.). (2008). Mujeres en proyección: La mujer en el cine. Teoría fílmica y análisis del personaje. Universidad de Sevilla.
Heller, Eva. (2004). Psicología del color: Cómo actúan los colores sobre los sentimientos y la razón (3a ed.). Gustavo Gili.
Hernández Serrano, Gloria. (2017). Dirección de arte para producciones audiovisuales. Ministerio de Educación de España.
LoBrutto, Vincent. (1992). By design: Interviews with film production designers. Praeger.
López Fernández, Jesús, i Balbuena Palacios, Leonor. (2019). Comunicando a través de la seducción: Análisis de la dirección de arte en la publicidad de perfumes. Pensar la Publicidad, 13, 97–114.
Lupton, Ellen. (2010). Pensar con tipos. Gustavo Gili.
Lupton, Ellen. (2011). Graphic design thinking: Intuición, acción, creación. Gustavo Gili.
Lupton, Ellen, i Cole Phillips, Jennifer. (2009). Diseño gráfico: Nuevos fundamentos. Gustavo Gili.
Oejo Montano, Eduardo. (1998). Dirección de arte. Eresma & Celeste.
Quintas Froufe, Eva, i Quintas Froufe, Natalia. (2009). Moulin Rouge: Dos estilos de dirección artística. Revista Famecos, 40, 84–90.
Rizzo, Michael. (2007). Manual de dirección artística cinematográfica (S. Steinbrecht Aleix, trad.). Omega. (Obra original publicada el 2005.)
Rom Rodríguez, Josep A. (2018). Diseño gráfico publicitario: Diseño gráfico y dirección de arte publicitaria. [Editorial no especificada].
Sontag, Susan. (2006). Sobre la fotografía (C. Martín Pérez, trad.). Alfaguara. (Obra original publicada el 1977.)
Street, Sarah. (2001). Costume and cinema: Dress codes in popular film. Wallflower Press.
Welcomes, Myrl A. (2018). Set decorator: The art of visual storytelling. Focal Press.
Software
Support Software
Students will have access to a set of reference digital tools for the development of the course practicals and projects. The software is organised according to its areas of application:
Image Editing and Graphic Design
- Adobe Photoshop — Image editing, concept art and matte painting.
- Adobe Illustrator — Vector graphic design, logos and signage.
- Affinity Photo — Professional alternative to Photoshop for image editing and retouching.
- Affinity Designer — Professional alternative to Illustrator for vector design and illustration.
- Affinity Publisher — Layout and visual composition tool for the presentation of art direction projects.
Colour and Chromatic Palettes
- Adobe Color — Tool for creating coherent colour palettes and exploring colour relationships.
Storyboard and Animatic
- Storyboarder (Wonder Unit) — Free tool for creating digital storyboards.
- Toon Boom Storyboard Pro — Professional tool enabling the transition from storyboard to animatic.
Lighting: Design and Simulation
- Vectorworks Spotlight — Industry standard for technical lighting design in theatre, concerts and film.
- Lightwright — Used in conjunction with Vectorworks for equipment management, lighting plots and DMX channels.
- Capture — Real-time lighting design and simulation software, widely used in live events and adaptable to film productions.
Texturing and 3D Environments
- Substance Painter — 3D object texturing for realistic finishes in audiovisual production and video games.
Post-production and Colour Grading
- Adobe After Effects — Exploration of light behaviour in post-production (VFX, atmosphere).
- DaVinci Resolve (Color Page) — Colour grading tool that allows anticipation of the impact of lighting on colour correction.
Course groups and languages
The information provided is provisional until November 30. After this date, you will be able to consult the language of each group through this link. To access the information, you will need to enter the course CODE
| Type of teaching | Group | Language | Semester | Shift |
|---|---|---|---|---|
| (TE) Theory | 4 | Catalan | first semester | morning-mixed |
| (PLAB) Practical laboratories | 41 | Catalan | first semester | morning-mixed |