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Graphic Creativity

Code: 103147
Credits: 6
2026/2027
Degree programme Type Course
Advertising and Public Relations OP 4

Contact lecturer

Name :
Maria Leonor Balbuena Palacios
Email :
leonor.balbuena@uab.cat

Group languages

You can consult this information at the end of the document.

Prerequisites

ERASMUS AND MOBILITY

Erasmus and mobility students interested in this course, due to its specific methodology and the limited availability of laboratory spaces, which may restrict the number of available places and generate a waiting list, must arrange an interview at the beginning of September or, in any case, before the start of classes, with Professor Leonor Balbuena via email at Leonor.Balbuena@uab.cat. Requests submitted after the start of the course will not be considered.

Objectives

GRAPHIC CREATIVITY is the ability to find creative solutions to the problems posed by communication through graphic products.


The Graphic Creativity course covers the process of producing graphic and visual pieces of an advertising nature, from conceptualization to final artwork.

Graphic creativity will be the conceptual core of the course. Based on real communication problems, projects will be proposed that allow students to develop visual solutions applied to different contexts of advertising and communication, both commercial and of social impact. The course offers cross-disciplinary knowledge spanning visual culture, creativity, communication, and graphic design, understanding visual language as a strategic tool for building meaning, generating value for brands, and contributing to social transformation through responsible communication.


  • Develop graphic creativity projects applied to different contexts of advertising and communication, both commercial and aimed at social transformation.
  • Research and analyze communication problems in order to develop well-founded and effective graphic solutions.
  • Experiment with graphic creativity methodologies and resources to transform concepts into original, coherent visual proposals.
  • Design visual systems and graphic pieces adapted to different media, audiences, and communication objectives.
  • Defend and argue projects in a professional manner, justifying strategic, conceptual, and graphic decisions.


The course does not aim to teach design software, as students are assumed to already have the necessary technical skills. The focus is on graphic creativity, conceptualization, project methodology, and visual decision-making, fostering autonomous learning and the critical use of tools and technologies in support of the creative process.

Learning outcomes

  • CM15 (Devising creative and persuasive messages that respond to the communication needs of advertising agencies without violating the democratic values or the fundamental rights of the public.) Devising creative and persuasive messages that respond to the communication needs of advertising agencies without violating the democratic values or the fundamental rights of the public.
  • KM18 (List the optimal expressive resources of written, graphic, and audiovisual languages to construct original and attractive messages.) List the optimal expressive resources of written, graphic, and audiovisual languages to construct original and attractive messages.
  • KM19 (Recognise the limits and opportunities of technology in the distinct stages of the creative process.) Recognise the limits and opportunities of technology in the distinct stages of the creative process.
  • SM15 (Produce advertising and public relations messages that respond to the needs of clients and consumers using both conventional and emerging technologies.) Produce advertising and public relations messages that respond to the needs of clients and consumers using both conventional and emerging technologies.

Contents

BLOCK 01. Design and visual culture
Visual culture and communication
Analysis and trends
influencers. Referents of design and graphic communication



BLOCK 02. Branding and Graphic Brand
Brand Creativity and visual campaigns
branding methodology
Conceptualization and storytelling
Exploration and proposals
digital ecosystem



BLOCK 03. Personal branding.
Find your story. Who are you?
methodologies


 


Note: The course content will be sensitive to issues related to gender perspective and the use of inclusive language. 

Learning activities and methodology

Title Hours ECTS Learning outcomes
INDIVIDUAL STUDY 82.5 3.3 CM15, KM18, KM19, SM15
THEORETICAL AND PRACTICAL SESSIONS 52.5 2.1 CM15, KM18, KM19, SM15
TUTORING 7.5 0.3 CM15, KM18, KM19, SM15

An active project-based methodology will be applied, with an emphasis on learning by doing and the development of graphic creativity.

The course is structured around design challenges linked to the different content blocks, in which students will develop graphic proposals from conceptualization to visual resolution.

Work will be organized in teams functioning as a graphic design laboratory, where visual communication problems will be addressed through applied exercises.


Group Projects

With the guidance of the teaching staff and the planning of the face-to-face sessions, each team will develop a series of projects related to the different content blocks of the course, integrating theory and practice. The process will be supported by complementary materials such as readings, visual references, case studies, and graphic experimentation exercises.


Individual Project

Students may develop an individual graphic design project aimed at exploring specific aspects of creativity and visual problem-solving in greater depth.


Tutorials

Tutorials will be continuous and based on formative feedback. Regular reviews of the work process will be carried out to monitor progress and provide formative assessment of project development. Tutorial sessions will serve as opportunities for review, guidance, and the progressive improvement of project proposals.

Tutorials are a fundamental element of the teaching and learning process, and students are encouraged to attend them regularly to ensure the proper development of their projects.


Organization and Monitoring

A detailed schedule outlining the content of each session will be presented on the first day of the course and will also be available on the course's Virtual Campus, where students will find the various teaching materials deemed appropriate by the instructors and all necessary information for effective course monitoring. Should the teaching modality change for reasons of force majeure according to the competent authorities, the teaching staff will inform students of any modifications to the course schedule and teaching methodologies.

Annotation: within the schedule set by the centre or degree programme, 15 minutes of one class will be reserved for students to evaluate their lecturers and their courses or modules through questionnaires.

Assessment

Continuous assessment activities

Title Weight Hours ECTS Learning outcomes
Tutoring 10 % 0.5 0.02 CM15, SM15
Practical sessions (Block 1,2,3) 15% 1.5 0.06 CM15, KM18, KM19, SM15
Project Activities (Block 1,2,3) 75% 5.5 0.22 CM15, KM18, KM19, SM15

This course follows continuous assessment and does not provide for a single-assessment system.


Project Activities (Blocks 1, 2 and 3) — 75%

Covers the larger assignments and projects developed across the course's three content blocks, from conceptualization through to final visual resolution.


Practical Sessions (Blocks 1, 2 and 3) — 15%

Covers the practical exercises carried out during class sessions, linked to the course's three content blocks, assessed independently from the larger assignments and projects.


Tutorials — 10%

Continuous monitoring of the work process, progress review, and formative feedback. Active participation in tutorial sessions is essential for the proper development of the projects.


Conditions for passing the course

The course is passed with a final grade of 5 or higher, obtained from the weighting of all assessment activities. It is not necessary to obtain a minimum grade in each of the assessment activities or blocks.


Reassessment

Students are entitled to a resit for the course if they have been assessed on a set of activities with a total weight of at least two-thirds of the final course grade. Students who have not passed the course may retake the assessment activities determined by the teaching staff in order to improve their final grade. The resit will consist of the completion, review, or resubmission of the recoverable activities, in accordance with the same assessment criteria established for continuous assessment. Tutorials, by their very nature, are not subject to resits.


Non-assessable

A student will be considered "non-assessable" when they have not provided sufficient evidence to allow the teaching team to evaluate their performance. Specifically, students who have not completed at least 30% of the planned assessment activities will receive a grade of "non-assessable." This grade indicates that it was not possible to sufficiently assess the student's learning in the course.


Single assessment

This course does not provide for a single-assessment system.


Second or subsequent examination sessions

For students in their second or subsequent examination sessions, assessment will consist of completing and submitting all of the course's assessment activities, following the same criteria, conditions, and evidence required in continuous assessment.


Use of artificial intelligence

In this course, the use of Artificial Intelligence (AI) technologies is permitted as an integral part of assignment development, provided that the final outcome demonstrates a significant contribution from the student in terms of analysis and personal reflection. Students must clearly identify any content generated using AI, specify the tools employed, and include a critical reflection on how these technologies have influenced both the process and the final result of the assignment. Failure to disclose the use of AI will be considered a breach of academic integrity and may result in a partial or total penalty to the assignment grade, or more serious sanctions in severe cases.


Plagiarism

In the event that a student commits any irregularity that may lead to a significant variation in the grade of an assessment act, that assessment act will be graded with a 0, regardless of any disciplinary process that may be initiated. If several irregularities occur in the assessment acts of the same course, the final grade for that course will be 0.


Irregularities and consequences

The performance of any irregularity in an evaluation act (academic fraud, plagiarism, or improper use of AI, unless this use is expressly authorized by the teaching guide), which may lead to a significant variation in the grade, means that this act will be graded with a 0. In the event that the teaching guide states that obtaining a minimum grade in this evaluation act is an essential requirement for passing the course, or that several irregularities occur in the evaluation acts of the same course, the final grade for that course is 0. Apart from this, a disciplinary process may be initiated against the student who commits any of these irregularities.


Action in cases of suspected irregularities

Any student suspected of submitting assignments generated by AI, written by others, or copied; including unattributed AI-generated content, or falling outside the permitted scope, may be asked to provide the preliminary work or other materials that can demonstrate it is original work and the result of their own authorship. They may also be asked to separately explain or justify their work. Teachers may also use AI detection systems or carry out any verification tasks they deem appropriate. If, after review, irregularities are detected, the assignment may be graded zero, and the student may be subject to further disciplinary measures.

Bibliography

Core bibliography


Costa, J. (2004). La imagen de marca: Un fenómeno social. Paidós.

Chaves, N. (2021). Marca gráfica corporativa, institucional y de lugar. Experimenta.

Landa, R. (2011). Diseño gráfico y publicidad: Fundamentos y soluciones. Anaya Multimedia.

Lupton, E. (2014). Thinking with type. Princeton Architectural Press.

Lupton, E. (2011). Graphic design thinking: Beyond brainstorming. Princeton Architectural Press.

Wheeler, A. (2018). Diseño de marcas (5.ª ed.). Anaya Multimedia.


Supplementary bibliography


Ambrose, G., & Harris, P. (2010). Design thinking. AVA Publishing.

Heller, S., & Vienne, V. (Eds.). (2012). 100 ideas that changed graphic design. Laurence King Publishing.

Meggs, P. B., & Purvis, A. W. (2016). Meggs’ history of graphic design (6th ed.). Wiley.

Gardetti, M. A., & Caruso, M. L. (2020). Lujo sostenible: Creación, desarrollo y valores de una marca. LID Editorial.

Jijena Sánchez, R. (2011). Imagen profesional y corporativa: Cómo mejorarla, sostenerla o revertirla. Nobuko.

Suárez-Carballo, F., Galindo-Rubio, F., & Martín-Sanromán, J. R. (2018). La simplicidad en el diseño de marcas gráficas: Análisis de la preferencia. Arte, Individuo y Sociedad, 30(2), 275–.

Wang, S. (Ed.). (2015). Designing your identity: Stationery design = Diseño de imagen corporativa. Promopress.

Fundación Historia del Diseño. (2020). To be or not to be: El papel del diseño en la construcción de identidades. Fundación Historia del Diseño.

Software

The course does not aim to teach the use of specific software, as fourth-year students are assumed to already possess the technical skills required to develop graphic projects.

Students will work with an open ecosystem of digital design, production, and visual editing tools, selected according to the needs of each project and the student's creative approach.

The use of these tools is understood as a means for solving visual communication problems, not as an end in itself.

Autonomous and critical learning in the use of digital resources will be encouraged, supported by references, documentation, and supplementary materials.

Course groups and languages

The information provided is provisional until November 30. After this date, you will be able to consult the language of each group through this link. To access the information, you will need to enter the course CODE

Type of teaching Group Language Semester Shift
(TE) Theory 5 Spanish first semester afternoon
(PLAB) Practical laboratories 51 Spanish first semester afternoon