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Innovation and Creativity in Tourism

Code: 107785
Credits: 6
2026/2027
Degree programme Type Course
Tourism OB 1

Contact lecturer

Name :
Marta-Patricia Aparicio Montesinos
Email :
martapatricia.aparicio@uab.cat

Teaching staff

Chiara Gai
Maria Belén Rabadán Vega
Carme Ruiz Aguado

Group languages

You can consult this information at the end of the document.

Prerequisites

A mindset oriented towards personal development, continuous improvement, and innovation.

Objectives

The main objective of this course is to develop and foster students’ creativity and innovative capacity, both at an individual level and as applied to the tourism industry. To achieve this objective, the course is structured into two complementary blocks:

Block 1. Innovation and Creativity: People and Teams

Building on the course Digital and Communication Skills in Tourism, this block focuses on developing students’ personal innovation and creativity skills in a broad sense. Students will be exposed to a variety of situations and contexts with different levels of complexity and economic, social, and personal impact, with the aim of fostering innovative decision-making in situations of high uncertainty.

Self-management and teamwork will also be developed as essential competencies to enable students to perform effectively under pressure, solve contingencies and unexpected situations, implement timely responses, and mitigate risks. Cognitive flexibility, active listening, feedback, and creative expression will be key elements in enhancing creative thinking and communication, co-creating ideas, and integrating innovation in its broadest sense, extending beyond an organization’s strategic dimension into everyday professional practice.

Block 2. Innovation and Creativity in the Tourism Industry

The second part of the course focuses on analysing the implementation of innovation across different areas of the tourism industry through activities and case studies based on real-world experiences. Students will share and discuss the results achieved in each case, fostering learning, reflection, and critical thinking while introducing a new innovation methodology.

The course will examine four specific areas and explore how innovation can be systematically managed from both strategic and operational perspectives: Hotels, Accommodation and Food Service Operations, Tourism Intermediation

Cultural Management (cross-disciplinary), and Event Management.

Each block establishes a conceptual and experiential foundation centred on people, providing the basis for developing additional transversal competencies throughout the degree programme. From this starting point, students will experience different leadership styles, innovation methods, and innovation models first-hand, stimulating their curiosity to contribute proactively and distinctively to the continuous improvement and transformation of the tourism industry.

This experiential learning-by-doing approach also promotes self-awareness, self-regulation, self-confidence, self-efficacy, empathy, appreciation of diversity, teamwork, critical thinking, co-creation, and the integration of innovative and transformative approaches into decision-making.

Specific Learning Objectives

  • Identify market opportunities and/or needs for designing distinctive, innovative and inclusive tourism projects that generate both economic value and positive social impact, balancing economic performance with sustainability, inclusion and societal well-being.
  • Apply and experiment with management and planning tools that foster innovation within the tourism industry while strengthening entrepreneurial capabilities in the creation and improvement of tourism businesses and tourism products.
  • Develop the ability to design, stage and present innovative tourism experiences and case studies to different stakeholder groups.
  • Identify the innovative principles and strategies that drive the emergence of new trends within the tourism industry.
  • Integrate concepts related to culture, sustainability, diversity and accessibility into the design and development of tourism destinations and products through a transversal approach.
  • Analyse the main trends, best practices and current approaches shaping tourism development in order to understand their application in addressing the sector’s challenges.
  • Understand the resources and key factors involved in the creation and development of tourism products.


Learning outcomes

  • CM28 (Design tourism projects based on sustainability and accessibility.) Design tourism projects based on sustainability and accessibility.
  • CM29 (Adapt the different management and planning tools that promote the development of the tourism sector and the entrepreneurial spirit when creating and improving tourism companies and products.) Adapt the different management and planning tools that promote the development of the tourism sector and the entrepreneurial spirit when creating and improving tourism companies and products.
  • CM30 (Plan experiences and outline innovative cases related to the tourism sector.) Plan experiences and outline innovative cases related to the tourism sector.
  • KM30 (Identify the fundamental elements leading to the creation of new trends in the tourism sector.) Identify the fundamental elements leading to the creation of new trends in the tourism sector.
  • KM31 (Relate concepts linked to sustainability and accessibility in the creation and development of tourism destinations and products.) Relate concepts linked to sustainability and accessibility in the creation and development of tourism destinations and products.
  • SM41 (Apply the best practices, trends and the most up-to-date approaches to the challenges entailed in tourism development.) Apply the best practices, trends and the most up-to-date approaches to the challenges entailed in tourism development.
  • SM42 (Differentiate products based on the resources that facilitate their creation and development.) Differentiate products based on the resources that facilitate their creation and development.

Contents

Block 1 – Innovation and Creativity: People and Teams

Block 2 – Innovation and Creativity in the Tourism Industry

Sub-block 2.1 – Innovation and Creativity in Hotel Management, Accommodation Services and Food & Beverage Operations

Sub-block 2.2 – Innovation and Creativity in the Tourism Intermediation Sector

Sub-block 2.3 – Innovation and Creativity in Event Management


Learning activities and methodology

Title Hours ECTS Learning outcomes
Case Studies 25 1 CM28, CM29, CM30, KM30, KM31, SM41, SM42
Tourism Industry Innovation and Creativity activities 47 1.88 CM28, KM30, KM31, SM41, SM42
Innovation and Creativity Activities: people and teams 42 1.68 CM28, CM29, KM30, KM31, SM42

The teaching methodology adopted in this course is based on the experiential learning model, with Design Thinking serving as its guiding framework.

The learning process is structured around four stages:

  1. Exposure to experiences: Students are introduced to initial personal development experiences as well as experiences specifically related to the tourism industry.
  2. Guided reflection: Through case studies and proposed challenges, students engage in semi-guided reflection on the experiences and situations presented.
  3. Abstract conceptualisation: Students develop theoretical understanding by connecting their reflections with the concepts and knowledge acquired throughout the course.
  4. Active experimentation: Students work collaboratively to test new ideas and solutions, receiving feedback on their perceived value in real-world contexts.

Note: Fifteen minutes of one class session, within the timetable established by the School/Degree Programme, will be reserved for students to complete the institutional surveys evaluating both the teaching performance of the instructor(s) and the course.

Annotation: within the schedule set by the centre or degree programme, 15 minutes of one class will be reserved for students to evaluate their lecturers and their courses or modules through questionnaires.

Assessment

Continuous assessment activities

Title Weight Hours ECTS Learning outcomes
In-class and/or scheduled activities 30% 14 0.56 CM28, CM29, CM30, KM30, KM31, SM41, SM42
Meaningful and proactive classroom participation 35% 10 0.4 CM28, CM29, CM30, KM30, KM31, SM41
Collaborative teamwork in diverse teams 15% 8 0.32 CM28, CM29, CM30, KM30, KM31, SM41
Exams (Practical cases) 20% 4 0.16 CM28, CM29, CM30, KM30, KM31, SM41, SM42

Continuous Assessment

In-class and/or Scheduled Activities

Throughout the course, students will complete individual and/or group activities, both inside and outside the classroom, aimed at the practical application of the concepts covered. These activities account for 30% of the final course grade and may include exercises, case analyses, simulations, debates, presentations, analyses of real-life situations, or other active learning activities.

Assessment will consider the correct application of knowledge, the quality of contributions, analytical ability, and compliance with the established submission deadlines.

Collaborative Teamwork in Diverse Teams

Students must demonstrate their ability to work effectively in teams composed of individuals with diverse backgrounds, cultures, and experiences.

This component represents 15% of the final course grade and will assess individual contribution to collaborative work, effective communication, active listening skills, respect for diversity, constructive management of differences, shared decision-making, and the achievement of outcomes that genuinely integrate the contributions of all team members.

Exams (Practical Cases)

Examinations account for 20% of the final course grade and will primarily consist of solving practical cases requiring students to apply the concepts, methodologies, and tools covered throughout the course to real or simulated situations.

Assessment will consider analytical ability, critical thinking, the justification of decisions, the appropriate application of theoretical knowledge, and the quality of the proposed solutions. Evaluation will focus not only on the final answer but also on the reasoning process and the coherence of the arguments presented.

Meaningful and Proactive Classroom Participation

35% of the final course grade will assess students’ active, regular, and constructive participation during face-to-face sessions. This includes contributing meaningfully to discussions, asking relevant questions, sharing ideas and examples that enrich group learning, demonstrating prior preparation of course materials, and maintaining a collaborative and respectful attitude towards classmates and teaching staff.

Assessment will not be based solely on the quantity of interventions, but primarily on their quality, relevance, and capacity to add value to classroom learning and interaction.

Attendance Requirements

This course is largely experiential and based on assessed classroom activities. Therefore, class attendance is essential in order to pass the course.

The average grade across all Innovation and Creativity course blocks must be at least 5.0 (out of 10) in order to be averaged with the remaining assessment components.

No minimum grade is required to sit the Resit Examination. However, students must have attended the Final Examination in order to be eligible for the resit.

Single Assessment

This course does not offer a single-assessment option.

Retake Exam

The retake exam is intended for students who have not successfully passed the Continuous Assessment (see the Continuous Assessment components).

The resit for the Innovation and Creativity: Teams and People and Innovation and Creativity in the Sector blocks will consist of one or more examinations based on practical case studies.

Use of Artificial Intelligence (AI)

Depending on the nature, learning objectives, and purpose of each assessment activity, one of the following AI usage models will apply. The applicable model will be explicitly indicated in the instructions for each assessment.

Model 1. AI Prohibited

The use of AI tools is not permitted at any stage of the activity. Any use of AI will result in a grade of 0 for the activity, which cannot be reassessed.

Model 2. Restricted AI Use

AI may only be used for support tasks (e.g., literature searches, language editing, or translation), subject to the instructor’s approval.

Students must clearly identify the tasks or sections where AI has been used, specify the tools employed, and include a brief critical reflection on how AI influenced both the work process and the final outcome.

Failure to disclose the use of AI transparently will result in a grade of 0 for the activity.

Model 3. Integrated AI Use

AI may be used as a working tool, provided that the final submission demonstrates a significant personal contribution, critical thinking, and achievement of the course learning outcomes.

Students must identify the tasks or sections where AI has been used, specify the tools employed, and include a critical reflection on its impact on both the work process and the final outcome.

Failure to disclose the use of AI transparently will result in a grade of 0 for the activity.

Under no circumstances may AI replace the student’s academic responsibility for the authorship, accuracy, and quality of the submitted work.

Academic Misconduct in Assessment

Any irregularity committed during an assessment activity (including academic fraud, plagiarism, or the improper use of AI, unless such use is explicitly authorised in the course guide) that may lead to a significant alteration of the assessment outcome will result in a grade of 0 for that assessment.

Where the course guide establishes that obtaining a minimum mark in that assessment is a mandatory requirement for passing the course, or where multiple irregularities occur within the same course, the final course grade will be 0.

Furthermore, students involved in such irregularities may be subject to disciplinary proceedings.


Bibliography

Bastidas Manzano, A.B. y Casado Aranda, L.A. (2023): Innovación Aplicada en el sector turístico. Pirámide. Madrid

Bayón Mariné, F. i Martín Rojo, I. (2004): Operaciones y Procesos de producción en el sector turístico, Madrid: Editorial Síntesis.

Cerra, Javier ; Dorado, José A. ; Estepa, Diego ; Garcia, Pedro E. (1.997): Gestión de Producción de Alojamientos Turísticos – Col·lecció \"Gestión Turística\" ; Ed. Síntesis.

Cooper, C. (2016): Essentials of tourism. Editorial Pearson.

Dyer W.W. (2005) Tus zonas erróneas. Barcelona: Debolsillo.

Fletcher, J. y Fyall, A. (2013): Tourism, principles and practice. Editorial Pearson.

Gordini, M.A. et al. (2021). The Routledge companion to international hospitality management. New York & London: Routdedge.

Hall, C.Michael and Williams, Allan M. (2020): Tourism and Innovation. Routledge

Olmos Juárez, L. i García Cebrián, R. (2016): Estructura del mercado turístico, Madrid: Ediciones Paraninfo.

Rossman, J.R. and Duerden, M.D. (2019) Designing Experiences. New York: Columbia Business School Publishing.

Segovia Pérez, M. & Figueroa Domecq, C. (2018). Turismo y género: La perspectiva inclusiva en la gestión turística. UOC Editorial.

Software

There isn't.

Course groups and languages

The information provided is provisional until November 30. After this date, you will be able to consult the language of each group through this link. To access the information, you will need to enter the course CODE

Type of teaching Group Language Semester Shift
(TE) Theory 1 Catalan/Spanish second semester morning-mixed
(TE) Theory 2 English second semester morning-mixed