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Technology for Learning and Knowledge (TLK)

Code: 101656
Credits: 6
2026/2027
Degree programme Type Course
Social Education OP 3
Social Education OP 4
Education Studies OP 4
Early Childhood Education OP 4
Primary Education OP 4

Contact lecturer

Name :
Cristina Mercader Juan
Email :
cristina.mercader@uab.cat

Group languages

You can consult this information at the end of the document.

Prerequisites

To have at least an intermediate level of digital competence (level 4 of DigComp 2.0) to be able to adequately follow the subject is recommended.

To bring an electronic device to develop the classes (laptop or tablet) is recommended.

Objectives

Purposes:

- Promote the pedagogical and critical use of digital resources in educational settings, based on theory

- Develop Educator's Digital Competence

Objectives:

- Reflect on the concepts of Educational Technology and its social and educational impact.

- Provide a broad view of the possibilities of use of digital technologies in the context of formal and non-formal education and in the work.

- Analize, evaluate and design technological resources for educational challenges

- Develop projects that integrate the use of digital technologies in different educational contexts.

Learning outcomes

  1. Critically analyse and incorporate the most relevant issues of today's society affecting education: social and educational impact of audiovisual languages and screens.
  2. Demonstrate an understanding of the evolution of the educational implications of information and communications technologies to learn about and apply the same to the classroom.
  3. Understand and apply effective and efficient innovative experiences to facilitate learning processes and knowledge construction among pupils.
  4. Demonstrate an understanding of the evolution of the educational implications of the information and communications technology to know them and apply them in the classroom.
  5. Analyse a situation and identify its points for improvement.
  6. Propose new ways to measure the success or failure of the implementation of innovative proposals or ideas.
  7. Propose new methods or well-founded alternative solutions.
  8. Propose new experience-based methods or alternative solutions.
  9. Propose projects and actions that are in accordance with the principles of ethical responsibility and respect for fundamental rights and obligations, diversity and democratic values.
  10. Propose projects and actions that incorporate the gender perspective.

Contents

1. Digital technologies as educational mean.

1.1. Different approaches about educational technology. Contributions of digital technologies.

1.2. New roles of teachers and learners in the Gen AI era. Education with digital technologies


2. Digital Competence of Students and Educators.

2.1. Learning and knowledge building with digital technologies.

2.2. Implications of innovative education. New challenges and opportunities to improve education.

2.3. Social responsibility with digital technologies in educational contexts: ethics, security and health.


3. Design, development and evaluation of educational proposes that integrate digital technologies as mean for teaching and learning.

3.1. Analysis, assessment and creation of digital resources.

3.2. Projects that promote educational improvement and change with the integration of digital technologies.



Learning activities and methodology

Title Hours ECTS Learning outcomes
Seminars 28 1.12
Creation of a group project 17 0.68
Development of the learning portfolio 25 1
Finishing peer-feedback activity 2 0.08
Tutoring and mentoring 15 0.6
Lectures 15 0.6

The activities planned for the treatment of the contents include lectures, seminars, laboratories, workshops and tutorials as well as activities considered autonomous work (readings, collecting information for the group project, practices).


Some activities that will be develop in class and/or autonomously are:

  • Reading and discussion of the main concepts and, eventually, presentation of the teaching staff of critical aspects of the subject matter
  • Provision of resources provided both by teachers as per the student. In some cases suggests its public presentation of some activities,
  • Individual development of the learning portfolio by the student with strong component of self-reflective practice (autonomous work)
  • Practice oriented group. Activity directed face-to-face with orientation in class and eventually out of it in tutoring.
  • Digital resources creation for forman and informal learning environments.
  • Self and peer assessment activities.
  • Laboratory activities with a 3D printer and VR glasses


Given the practical component of the classes, in this subject a class attendance of at least 80% is mandatory.

Annotation: within the schedule set by the centre or degree programme, 15 minutes of one class will be reserved for students to evaluate their lecturers and their courses or modules through questionnaires.

Assessment

Continuous assessment activities

Title Weight Hours ECTS Learning outcomes
Learning portfolio 40% 30 1.2 1, 2, 3, 4, 5
Peer-feedback of the Portfolio 20% 3 0.12 5, 7
Group project 40% 15 0.6 1, 2, 5, 6, 8, 9, 10

The student could be assessed in the continuous evaluation format only if they accomplish the participation and attendance percentage (80%). The student who arrives late or leaves early (before developed at least 2h of class) sistematically, won't achieve the minimum of attendance and participation.

Teachers will give the feedback of the evidences within 20 days after the delivery.


The continuous evaluation consists of three activities:


Activity 1: Digital learning portfolio. Individual. To be developed during the course of the subject in order to guide the learning process. The portfolio must include: class notes, reflections, schemes, summaries, audiovisual resources and hipertextual resrouces, the activities developed during the subject that th students think that demonstrate their competential development, as well as additional material that students find complementary. Final delivery: 22nd of December 2026. - 40%


Activity 2: Peer-feedback task of the digital learning portfolio. Individual. On 15th of november, students must present the state of their learning portfolio to be assessed by a peer. The assessment received by a peer won't be included in their final mark. The assessment made to another peer will be evaluated by the teacher and will be the mark to include in the 15% of the final mark. It is required that the student has their learning portfolio up to date in order to participate in the activity. Otherwise, the student won't participate in this activity and will have a 0, therefore, with no possibility to retake it. The students who won't attend for medical reasons (certified) will be offered an alternative solution. Date of the activity and delivery: 27th of October 2026. - 20%


Activity 3: Design of a group project. Creation of an educational proposal that integrates digital technology. The project will be developed,mainly, during the sessions but it will also be necessary autonomous work outside the class. The project must integrate the fundamental and pertinent contents worked in the subject, as well as the creation of digital resources. Date of delivery: 12th of January 2027. - 40%


Activities 1 and 3 must be pass with a grade of, at least, 5 out of 10 points. Otherwise the student will be able to reevaluate on 26th of January 2027 in case that the student has delivered at least 2/3 of the activities and the proportional mean between the three activities is 3.5 or higher. Activity 2 is developed in class the date assigned, in case that a student does not attend or does not pass that activity, it cannot be reevaluated.


The resit activity consist of a written examen containing all the contents of the subject.


To pass this subject, it is necessary for the student to also show good general communicative competence, both orally and in writing (Spanish or Catalan). In all activities (individual and group), therefore, linguistic correction, writing and formal aspects of presentation will be considered. Students must be able to express themselves fluently and correctly and must show a high degree of understanding of academic texts. An activity can be returned (not evaluated) or suspended if the teacher considers that it does not meet these requirements.


Evidences must be elaborated by the student or the team exclusively. It is considered that it has not been elaborated exclusively by the student when the assignment has been created with non-original elements (as artificial intelligence programs like ChatGPT, copilot, etc.). Specific validations will be carried out to guarantee authorship and the acquisition of skills in case of suspicion of academic fraud.

Copying or plagiarism of material, both in thecase of assignments and in the case of exams, constitutes a crime that will be sanctioned with a zero in the activity and the subject and will not have the right to re-evaluate it. Let us remember that a work that reproduces all or a largepart of the work of one other colleague is considered a \"copy\". \"Plagiarism\" is the act of presenting all or partof an author's text as one's own, without citing the sources, whether on paper or in digital format. You can see the UAB documentation on \"plagiarism\" at:http://wuster.uab.es/web_argumenta_obert/unit_20/sot_2_01.html


For this subject, the use of Artificial Intelligence (AI) technologies is allowed exclusively in the correction of texts and in the activities proposed by the teacher that request their use during classroom activities. The student must clearly identify which parts have been generated with this technology, specify the tools used and include a critical reflection on how these have influenced the process and the final result of the activity, delivering attached PETRA AI model completed. The lack of transparency of the use of AI in the assessment activities will be considered a lack of academic honesty and will lead to a score of 0.


This subject does not offer single assessment

This subject does not offer a synthesis test.

Bibliography

Basic Bibliography

  • Adell, J. y Castañeda, L. (2010). Los entornos personales de aprendizaje: una nueva manera de entender el aprendizaje. En Roig Vila, R. y Fiorucci, M. (Eds) Claves para la investigación en innovación y calidad educativas. La integración de las Tecnologías de la Información y la Comunicación y la Interculturalidad educativas. Alcoy: Marfil – Roma TRE Universita degli Studi.
  • Arroyo, A. (2024). Inteligencia artificial y educación: construyendo puentes. Graó. ISBN: '978-84-128529-1-2
  • Cepeda Romero, O.; Gallardo Fernández, I.M. & Rodríguez J. (2016). La evaluación de los materiales didácticos digitales. Revista Latinoamericana de Tecnología Educativa RELATEC, 16 (2), 79-95.URL: https://relatec.unex.es/article/view/3055
  • Ferreira, G., Da Silva, L. & Sá Carvalho, J. (2017). Education and Technology: Critical Approaches. SESES. 978-85-5548-465-0
  • Fernández Alex, M. D. (2016). Modelo Educativo emergente en las buenas prácticas TIC, Revista Fuentes, 18(1), 33-47. URL: https://revistascientificas.us.es/index.php/fuentes/article/view/2813
  • Gewerc Barujel, A. (2009). Políticas, prácticas e investigación en Tecnología Educativa. Barcelona: Ediciones Octaedro
  • Gisbert Cervera, M.; Gónzález Martínez, J. & Esteve Mon, F. (2016). Competencia digital y competencia digital docente: una panorámica sobre el estado de la cuestión. Revista Interuniversitaria de Investigación en Tecnología Educativa (RIITE), 0, 74-83. URL: https://revistas.um.es/riite/article/view/257631
  • Hrastinski, S (Ed). (2021). Designing Courses with Digital Technologies Insights and Examples from Higher Education. ISBN: 9780367700003
  • Keengwee, J. (2022). Handbook of Research on Facilitating Collaborative Learning Through Digital Content and Learning Technologies. IGI Global. IBSN: 9781668457092
  • Lazaro, J.L. y Gisbert, M. (2020). De las aulas a los espacios globales para el aprendizaje. Octaedro. ISBN: 9788418348273
  • Lim, W.M., Gunasekara, A., Pallant, J.L., Pallant, J.I. & Pechenkina, E. (2023). Generative AI and the future of education: Ragnarök or reformation? A paradoxical perspective from management educators. The International Journal of Management Education, 21 (2), 1-13. https://doi.org/10.1016/j.ijme.2023.100790
  • Martínez, A., Guevara, J.A., Jiménez, A. (2023). La presencia de los bots políticos en Twitter durante la crisis de la COVID-19 en España. Revista Española de Investigaciones Sociológicas, 181, 61-80. doi: 10.5477/cis/reis.181.61
  • McCartney, K. (2021). Mobile Education: Personalised Learning and Assessment in Remote Education: A Guide for Educators and Learners (Digital Learning and the Future). ISBN. 978-1789979459.
  • Mercader, C. & Duran-Bellonch, M. (2021). Female higher education teachers use digital tecnologies more and better than they think. Digital Education Review, 40, 172-184. URL: https://bit.ly/techandgender
  • Sánchez-Montero, M. (2021). En clase sí se juega: Una guía práctica para crear tus propios juegos en el aula.ISBN-108449338476
  • Sánchez Vera, M.M. (2024). La Inteligencia Artificial como recurso docente: usos y posibilidades para el profesorado. Educar, 60(1), 33-47. https://doi.org/10.5565/rev/educar.1810
  • Espart, A. (2022). La profundidad de la brecha digital. Introducción. En A. Espart (Ed). Inequidad y justicia social frente a la digitalización en educación y salud. (pp.8-12). Dykinson. ISBN: 978-84-1122-724-7
  • Spector, J.M. (2016). Foundations of educational technology: integrative approaches and interdisciplinary perspectives. Routledge. IBSN: 9781032208534.
  • Sung, S., Thomas, D. & Rikakis, T. (2024). Enacting Transdisciplinary Values for a Postdigital World: The Challenge‑Based Reflective Learning (CBRL) Framework. Postdigital Science and Education, 1-26
  • Tran, T.P., Sidhu, L. & Tran, D. (2021). A Framework for Navigating and Enhancing the Use of Digital Assessment. ICSET. 5th International Conference on E-Society, E-Education and E-Technology, 1–6. https://doi.org/10.1145/3485768.3485803

Complementary Bibliography

  • Armengol, C., Mercader, C. & Ion, G. (2022). Making peer-feedback more efficient: what conditions of its delivery make the difference? Higher Education Research & Development, 41(2), 226-239. https://doi.org/10.1080/07294360.2020.1840527
  • Mercader, C. & Castro, D. (2026). After the Storm: an Instrument to Measure the Impact of Digital Technologies in Schools. Technology, Knowledge and learning, 31(1), 501-518. https://doi.org/10.1007/s10758-025-09869-z
  • Sancho, J. M. (2008). De TIC a TAC, el difícil tránsito de un vocal. Investigación en la escuela, 64, 19-30. URL: https://revistascientificas.us.es/index.php/IE/article/view/7165
  • Valverde, J. (2014). MOOCs: una visión crítica desde las Ciencias de la Educación. Profesorado. Revista de Currículum y formación del profesorado, 18(1), 93-111. URL: http://www.ugr.es/~recfpro/rev181ART6.pdf
  • Villalustre Martínez, L. y Del Moral Pérez, E. (2015). Gamificación: Estrategia para optimizar el proceso de aprendizaje y la adquisición de competencias en contextos universitarios. Digital Education Review, 27, 13-31. URL: https://revistes.ub.edu/index.php/der/article/viewFile/11591/pdf


Software

Blogger

Canva

Delightex

Edpuzzle

Genially

Google drive

H5p

Thinglink

Miro

Moodle

Padlet

Quizizz

Powtoon

Scratch

TinkerCAD

Wix

Wooclap

Course groups and languages

The information provided is provisional until November 30. After this date, you will be able to consult the language of each group through this link. To access the information, you will need to enter the course CODE

Type of teaching Group Language Semester Shift
(TE) Theory 4 Catalan first semester morning-mixed